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Release Date: October 23rd, 2012 Movie Release Year: 2012

Medal of Honor: Warfighter

Overview -

Before the Call of Duty franchise assumed the first-person shooter genre’s throne, EA’s Medal of Honor series hovered around that very seat. In those days, gamers who were looking for quality World War II inspired gunplay could count on an interesting experience from the brand and its regular releases, but things have changed. The series is no longer a mainstay, nor is it talked about in the same conversations as today’s most popular releases.

Back in 2010, Electronic Arts valiantly attempted to resurrect its struggling franchise after earlier attempts at winning over Xbox 360, PlayStation 3 and Wii consumers slipped into the realm of the forgotten. That modern reboot, as it is referred to, was quite a good game, which didn’t receive as much appreciation as it deserved. For some reason, its creative and interesting campaign was unappreciated by most, but it must’ve done well enough to warrant a sequel. Then again, it surely would’ve been better for the brand if that very follow-up hadn’t been sent to retail store shelves.

Rating Breakdown
Tech Specs & Release Details
Technical Specs:
2x DVD
Video Resolution/Codec:
Audio Formats:
Dolby Digital 5.1
Release Date:
October 23rd, 2012

Video Review


This review is based on the Xbox 360 version of the game, which comes with two discs, not to mention a suggested 1.7 gigabyte texture pack install file. That means those who wish to experience the game at its best will need to clear up some space on their console’s hard-drive, as a result of a rather annoying tactic that Electronic Arts has used in the past. Though, it must be said that Warfighter does look noticeably better with the pack than it does without it.

Although the last line does ring true, this first-person shooter’s overall look is rather dull. There are a lot of dark rooms filled with enemies, not to mention a definite lack of variety. In fact, one of my favourite parts of the 2010 reboot was a unique, gameplay changing desert stage, where the sun’s blinding reflection made for a challenging close-quarters battlefield. There’s nothing like that in this game. The stages are predominantly forgettable, and they feel like they’ve been borrowed from previously released games.

When it comes to the aforementioned textures, there are hits and misses. Generally speaking, Medal of Honor: Warfighter lacks the polish its competitors boast, even in the visual department, and that fact is further marred by brief frame rate dips. It looks OK, but presents digital landscapes that are certainly not worth writing home about. The over-use of darkness also doesn’t help. Though, it must be said that the lighter scenes – especially some of the family focused cut scenes – do look pretty good. The characters’ faces look quite realistic, and they animate relatively well.

Last time around, D.I.C.E. developed the multiplayer content, while EA Danger Close crafted the single player part of the experience. This time, EA Danger Close developed both modes. Unfortunately, Electronic Arts’ decision to let them try their hand at creating an appealing multiplayer option wasn’t a great one, but we’ll get to that shortly. For now, it’s important to note that the competitive arenas don’t look all that appealing, with decent but forgettable designs, dated visuals complete with jaggies and bland character models.

Audio Review


Audiophiles will be happy to hear that the most impressive part of this entire experience happens to be its sound effects. Those who worked on that particular facet of the game deserve applause, because their work speaks for itself. The created effects are both realistic and impressive, adding immersion to a game that is otherwise lacking in that department.

While there are quality effects to be found within this iteration, their use is sometimes flawed. For example, there were times where I’d breach a doorway and would choose to use some sort of melee weapon to break the handle. It would usually take two or three swipes, with each one offering a metallic ring. That would’ve been fine if everything had been presented in seamless fashion, but there was a noticeable and off-putting delay that would push the first hit’s ring to the second hit and so on, making it so that the last effect wouldn’t occur until after the door had been broken into.

Going further, there were other audible issues. For one, certain explosions, shots and melee attacks would occur without a whimper. Additionally, the characters’ voice acting was recorded at a much lower volume than the effects, creating an unfortunate juxtaposition. Those unfortunate issues marred what should’ve been a high quality audio presentation.

What was a great opportunity for Electronic Arts’ previously beloved Medal of Honor franchise to regain its lost popularity has resulted in an uninspired and rather forgettable final product. There are some enjoyable moments to be found within its brief campaign, but its bland and dated multiplayer content won’t appeal to most folks. As a result, this is a game that is better served as a short rental or a bargain bin pick-up.