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Games : Recommended
Release Date: October 1st, 2013 Movie Release Year: 2013


Overview -

'rain' is the product of PlayStation C.A.M.P. ('Tokyo Jungle' and 'echochrome.'), with help from Sony's Japan Studio and Acquire, but more than that 'rain' is presented as the kind of low-key, independent style game that Sony has managed to associate with their PlayStation Network. Probably the most famous of these avant-garde, Sony-backed games is thatgamecompany's 'Journey.' And much like studio-backed independent films, these games can be simultaneously pretentious and laudable.

With 'rain,' Sony has promised the kind of interactive journey that is more meaningful than the destination. Key for this kind of game is the story, which will not be spoiled in this review, and keeping the player engaged. Now, let's see if 'rain' is worth the price of admission.

Rating Breakdown
Tech Specs & Release Details
Audio Formats:
5.1 DTs
Release Date:
October 1st, 2013

Video Review


While some of the lighting effects and the rain outlines on the characters exhibit a high level of detail, the game skews more towards the look and feel of PS2 title. Even with the occasional high-detial model, and dense poster and graffiti textures, most levels seem to be built entirely out of a brown stone texture, and give the game a monochrome feel. These techniques don't hurt and likely do enhance the story-telling, e.g. important goals are bathed in light and have a color not present elsewhere. Areas of rain and puddles look so much better than dry areas, and as a result the game, with its grounded streets and alleys is less visually impressive than similar works.

Audio Review


The audio department mainly consists of pouring rain, and a piano-heavy soundtrack. There are a few sound effects from actions like splashing in puddles or knocking down wooden scaffolding. Again, the restraint seems to suit the game. (For comparison's sake, the voice acting in Sony's 'Puppeteer' is both unpleasant and unnecessary.) The game supports a wide range of audio options from 7.1 LPCM to both Dolby and DTS offerings, and the gamut of support is appreciated.

'rain' isn't 'Journey,' but some smart design choices helped me enjoy it more. Some later rough spots were redeemed by the penultimate level. The game's imperfect story invokes the kind of thought normally reserved for short stories. Enjoying and supporting a game like this is part and parcel for wanting more games like it. Hopefully, success for the title will result in a version for the Vita, which is something that Sony should have already managed.