Hotline Miami 2: Wrong Number
Overview -
'Hotline Miami 2: Wrong Number' was developed by Dennaton Games, a Swedish company consisting of just two people. It follows 2012’s 'Hotline Miami', which was quite well received, but noted for its violent, high-tempo, and challenging nature. The devs have claimed that this will be the last game in the franchise.
Video Review
'Hotline Miami 2' looks like a game from circa 1987. Think 'Contra' or the first 'Metal Gear' in terms of textures, combined with some psychedelic sensibilities, and you’re on the right track. The animations and color palette are more advanced than the rest of the game would suggest. As mentioned, the camera is a real problem.
Audio Review
Each level is accompanied by one song, typically both indie and electronic in nature. These artists, like Perturbator, Vestron Vulture, and Magna, are known for their retrofuturistic 80s synth/modern electronica sound. This fits in perfectly with 'Hotline Miami’s' theme, and the songs are good enough that they won’t get old quickly, even when you hear them over and over because you’re dying nonstop. There’s no voice acting, and the sound effects are suitably visceral.
Final Thoughts
'Hotline Miami 2: Wrong Number' is a love-it or hate-it kind of game. I guess that’s not completely true, as in my case I both love it and hate it. The gameplay can be addictive, especially for those who stick with it. It can also be exasperating to the point of anger and despair. Its imperfections often threaten to destroy its delicate balance, but this one may appeal to lovers of the high difficulty.