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Release Date: August 30th, 2016 Movie Release Year: 2016

God Eater 2: Rage Burst

Overview -

'God Eater 2' originally released for the PlayStation Portable and Vita in 2013. It never saw a release outside of Japan, but it became a popular import for the Vita. An enhanced version of Shift's action role-playing game, called 'God Eater 2: Rage Burst,' was then released on Vita and PlayStation 4 in 2015. Now one year later, Bandai Namco has brought over the game that has filled the 'Monster Hunter' void on PlayStation consoles. 

Worth a Look
Rating Breakdown
Tech Specs & Release Details
Release Date:
August 30th, 2016

Video Review


'God Eater 2' started out as a PlayStation Portable game, so it's not really surprising that the game looks ugly. Low-quality textures are mapped all over the world, and character models, while more detailed, also don't live up to the standards that I expect from a PlayStation 4 title. This is made all the more disappointing due to 'God Eater' having some really wonderful art design. The monsters and the world that they inhabit are all interesting to look at, they're just let down by technical shortcomings and being displayed on a much larger screen than they were designed to be on.

Audio Review


Battles in 'God Eater 2: Rage Burst' are a rather busy affair as monsters are roaring, explosions are occurring, and weapons are clashing. Up-tempo music is also playing in the background, and it kind of gets lost as just background noise since so much is going on. The only thing that stood out from an audio standpoint was the voice acting during cutscenes, which is rather poorly done. I can't really blame the actors, though, as they weren't exactly given a great script to work with.

Final Thoughts

Despite its very rough edges, I ended up having a lot of fun with 'God Eater 2: Rage Burst.' Sure, I was constantly fighting both the controls and the camera while also battling Aragami, but it wasn't enough to ruin the experience. 'God Eater' is begging for an iteration developed for consoles from the ground-up, so hopefully that will happen soon. Until then, fans will have to settle for a serviceable port that sadly isn't optimized for the PlayStation 4.