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Delaying The Invasion: 'XCOM 2' For Consoles Gets Bumped Back A Few Weeks[teaser]Don't panic.[/teaser] Hopefully, nobody was planning on starting their month-long countdown to 'XCOM 2' being freed from its PC shackles, because Firaxis just announced during their quarterly earnings call that the game is being delayed. The bright side is it's not a terribly huge setback. The game's being pushed back a paltry three weeks to September 27th in order to "ensure the game is fully polished at launch and meets the team's high standards." Also keeping in mind, they still have DLC for the PC version to support. So, no worries, this seems to be a delay for the better. You can read our review of 'XCOM 2' here. Source: Take Two InteractivePosted Fri Aug 5, 2016 at 11:38 AM PDT by: -
Here's The 'Prey' Gameplay You Were Looking For[teaser]New trailer finally shows game in motion.[/teaser] Just when we thought Bethesda was going to leave us hanging, wondering for months what exactly 'Prey's core gameplay was going to look and feel like, rejoice: A new trailer's been released with a short, but sweet look at the game. The verdict? Inconclusive. The narrative still sells a tale of paranoia and shadowy figures peering from the abyss, but the nitty gritty feels a lot like things 'Dead Space' did earlier and creepier than the Slender Man understudies glitching their way down everyone's esophagi in here. But, again, it's early. Lest we forget, 'Doom' looked fairly non-descript in its first trailers too. But at least we know it's not straying too far from FPS standards. Source: BethesdaPosted Thu Aug 4, 2016 at 01:34 PM PDT by: -
You Are Now the Acting Captain of The Retribution - 'Call of Duty: Infinite Warfare'[teaser]Better buy Earth some time.[/teaser] As was well-detailed at E3 (see impressions here), 'Call of Duty: Infinite Warfare' has one heck of a space-navy, battle-field promotion story. Today's cutscene footage (shown below) confirms that narrative. In essence, anyone who has ever before or might ever be intrigued by remnants of a military setting up a defense in a sci-fi space colony world, 'Infinite Warfare' should not be ignored. And of course, this is fighting captain. You had me at "we are now at war with the Settlement Defense Front." I'm ready to play now. You can find the latest info on 'Call of Duty: Infinite Warfare' linked from our Video Game Release Schedule. Order from Amazon Order from Amazon Order from Amazon Order from Amazon Order from Amazon Order Digital from Amazon Order Digital from AmazonPosted Thu Aug 4, 2016 at 11:13 AM PDT by: -
A Friend Like GOG: Three Of Disney's 16-Bit Titles Are Back On PC[teaser]"You ever try to get to level 10 in your underwear, boy?!"[/teaser] Just a few weeks ago, I was having a conversation about all the poor movie/cartoon licensed titles trapped on older systems that, because of lost rights issues, will never see the light of day. Well, someone at Disney's ears must have been burning, because today, they've announced that they're bringing their three biggest 16-bit titles from the 90's back to the PC, completely DRM free, thanks to GOG.com. The games are 'The Jungle Book', 'The Lion King', and the Virgin Games version of 'Disney's Aladdin'. Because if there's anything these tumultuous times needed, it's reopening the Genesis vs. Capcom/SNES 'Aladdin' rift. The games are officially being offered for $9.99 a pop, but this weekend only, they're being offered for $8.99 a pop, and $19.99 for all three. Head right over here to take your pick. Hopefully, this is just the beginning of Disney Interactive dredging the archives. Just saying, get me a remastered/remade Genesis 'Fantasia', the contents of my bank account can be yours. Source: GOG.comPosted Thu Aug 4, 2016 at 09:16 AM PDT by: -
And Beyond The Infinite: Listen To The Full 'No Man's Sky' Soundtrack[teaser]In space, no one can hear you shoegaze.[/teaser] The countdown is at T-minus 5 days till 'No Man's Sky' is a real, actual thing people are holding in their hands, and while only a special few crazy enough to pay $1300 know what the game plays like, everybody can now find out what the game will sound like. 65daysofstatic, the band responsible for the game's score, have uploaded the whole soundtrack to YouTube, as a single 47 minute opus. The verdict? It's COOL. To go score-nerdy, it's like a slightly more guitar-focused version of John Murphy's 'Sunshine' score, full of moody ambience, and breakbeats layered over all the distortion ever. It's an awful small amount of music for what's purported to be a 35-40 hour game, but hey, pretty sure that PS4 Spotify app will take care of the rest. Check it out below. Make your work day just a tiny bit cooler. You can find the latest info on 'No Man's Sky' linked from our Video Game Release Schedule. Order from Amazon Order Digital from Amazon Source: 65daysofstatic (via YouTube)Posted Thu Aug 4, 2016 at 08:55 AM PDT by: -
Quantic Dream's 'Indigo Prophecy/Fahrenheit' Coming to the PS4[teaser]It could be a case study.[/teaser] Quantic Dream, the developer behind titles like 'Heavy Rain,' 'Beyond: Two Souls,' and 'Detroit: Becoming Human' is bringing their PS2 era title, 'Indigo Prophecy' (aka 'Fahrenheit') to the PS4. The 2005 game returns as a PS2 to PS4 version, which mainly means the addition of trophies and widescreen support. This version is expected out on August 9th. The game is equally fascinating and absurd, and is often the case, full of great ideas and also some terrible ones. Just last year, Aspyr Media released 'Fahrenheit: Indigo Prophecy Remastered' on the PC (see the review here), and that would be the version to try for a variety of reasons. Still, it looks the PS4 will wind up having all of Quantic Dream's catalogue once 'Detroit: Becoming Human,' which looks quite promising, is released. Source: PlayStation BlogPosted Thu Aug 4, 2016 at 08:51 AM PDT by: -
'Torment: Tides of Numenara' Heading to PS4 and Xbox One[teaser]Due out in early 2017.[/teaser] Previously announced exclusively for PC, publisher Techland has confirmed to Eurogamer Poland that inXile will be bringing their upcoming RPG 'Torment: Tides of Numenara' to PS4 and Xbox One, with the ports being greenlit after the success of their previous game 'Wasteland 2' on consoles. You can check out the debut console trailer (only in Polish for now) below: The announcement comes in time for Gamescom, and the console versions will on display. From Techland, The console versions will be officially showcased at this year’s Gamescom. The game will be available for the public in Hall 10.1 while selected press will have their own demonstrations at Hall 2.2 D-020 where inXile will be presenting never-before-seen gameplay. This is pretty cool news, having bought 'Wasteland 2' on PS4 and being impressed with the port, I'm glad inXile will be bringing this to console as well. The game will be released, presumably across all announced platforms, in early 2017. Source: TechlandPosted Thu Aug 4, 2016 at 07:23 AM PDT by: -
Spike Chunsoft Asks Which Games People Want to See on Steam[teaser]Possibly bringing over games never seen before in English.[/teaser] Spike Chunsoft, the studio behind games such as 'Zero Escape' and 'Danganronpa', have been making a fairly big push into the PC arena in recent years, and today, via a Twitter poll, the company asked which of four games people would most like to see ported to Steam. The games in question are '428', 'Kenka Bancho Otome', 'Kamaitachi no Yoru' (localized as 'Banshee's Last Cry'), and 'Shiren the Wanderer'. While both 'Shiren' and 'Kamaitachi' have seen English releases, the other games have been Japan exclusive so far, so getting this on Steam in English would be a big deal. At the time of writing, Adventure game '428' is leading the poll with 40% of the vote, which makes sense, since it's an extremely well renowned game that received critical acclaim in Japan. In second is 'Kenka Bancho Otome' with 29%. I'm incredibly keen to see both of these on Steam, particularly '428', but I sincerely hope all of these games get released there in the near future. It's incredible just how much Japanese publishers have embraced Steam, and coupled with the staggering amount of localizations we've been seeing this generation, it's great to see unknown classics given a chance in English through PC. Source: Spike ChunsoftPosted Thu Aug 4, 2016 at 07:07 AM PDT by: -
'Sudden Strike 4' Announced, Heading to PS4 and PC Next Year[teaser]The first game in the series in six years.[/teaser] Kite Games and Kalypso Media have announced 'Sudden Strike 4', the latest entry in the long-running RTS franchise, and the first game in the series since 2010. It'll be released on PS4 and PC in Spring 2016. The developers have confirmed that the game is a full sequel, and not a reboot or remake. It will contain three separate campaigns in which players will command British, German, American, and Soviet armies during World War 2, and will feature over 100 different units. The game also introduces the ability to select one of nine different real-world commanders, who can offer unique abilities, allowing for totally different playstyles. Pre-ordering the game will net players an exclusive skirmish map, a digital soundtrack and a digital artbook. You can check out the first trailer for the game below: Source: Kalypso MediaPosted Thu Aug 4, 2016 at 06:56 AM PDT by: -
'Velocity 2X' Developer FuturLab Making a Game for PlayStation VR[teaser] Best part yet, it's apparently motion-sickness free.[/teaser] FuturLap, the developers of the excellent shmup platformer hybrid 'Velocity 2X' (and its predecessor) have announced that they are hard at work on their next game, and that it is currently in development for PlayStation VR. Few details exist for the game right now, but the studio has given some insight into their developmenr process so far: We were approached by Sony last year to come up with a distinctly FuturLab concept for their shiny new hardware peripheral. No, it’s not a hardware peripheral, it’s a portal into a completely new medium. What an exciting time! It’s been a very interesting learning experience – in fact we’ve learned a ton, and we’ll be talking about that a great deal around the reveal of the game (probably at the end of the year, but we reserve the right to keep schtum until it’s ready to show!). For now, all we can say is that it’s very pretty and very cool. Most importantly, nobody has felt any kind of motion sickness whilst playing. Hooray! I really loved 'Velocity 2X', having known absolutely nothing about it before I played it, it completely took me by surprise and ended up one of my favorite indie games. It's got a lovely sense of style, feels incredibly fast and fun, and is packed full of great content. While I still can't say I'm fully onboard with PSVR, or VR in general, between developers like this using the platform and games like '100ft Robot Golf', I might have to reconsider that at some point. Source: FuturLabPosted Thu Aug 4, 2016 at 06:47 AM PDT by: