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HDD Attends a Virtual Roundtable to Discuss 2D to 3D Film Conversions
Wed Oct 31, 2012 at 05:50 PM ETTags: Blu-ray 3D, 3D, Industry Trends, High-Def Retailing (all tags)
We've been covering the Blu-ray Disc Association virtual roundtables as they happen. We've already been able to cover Disney's thoughts on the format with the first one, and what goes into the process in restoring some of Warner Bros. classics. With the third roundtable we got to talk to Twentieth Century Fox Home Entertainment about 2D to 3D conversions.
This roundtable was convened to talk about 2D to 3D conversions of past films. It was specifically targeting and promoting Fox's re-release of 'I, Robot' which has now received an after-the-fact conversion to 3D.
The people present at this roundtable included Andy Parsons, Chair, BDA US Promotions Committee and Ian Harvey, Senior Vice President, Advanced Technology for Twentieth Century Fox Home Entertainment.
After a short introduction of the participants and their expertise in the field, we dove right into the Q&A session. With the growth of 3D technology finding its way into people's homes, this seems like an apropos Q&A session. The session answers questions about future 3D conversions and what we can expect to see from studios moving forward with 3D technology.
[Note: The text has been cleaned up for grammar and spelling errors from a live chat environment.]
Q: Is this one of first major studio movies to get this treatment -- is this a new strategy for studios and the industry? How many 2D-to-3D conversions of catalog titles do you expect in 2013, and which ones might be coming next? Also, how did this movie get chosen for conversion?
Andy Parsons: My understanding is that this is the first live action film to be directly converted to 3D for release on Blu-ray 3D. As Ian mentioned [referring to the introduction], they select films for conversion based on a number of factors, including the existing fan base and the nature of the content itself. As for what's coming down the line, I'll leave that for individual studios to answer.
Q: How and why was this movie chosen to be converted to 3D, and what other 2D movies are being targeted for 3D conversion?
Ian Harvey: As I mentioned, 'I, Robot' has an existing fan base and it is also a perfect 3D title, in that it has many scenes that are ideal for 3D action.
Q: With 4k getting more attention, does the BDA have plans to introduce 4k to the space and is it possible to have 4k, 3D?
Andy Parsons: The BDA recently decided to form a new task force to study just this sort of possibility. It's called the format extension study task force, and it will do exactly what its name suggests: to study new technologies such as 4K, high frame rate, color enhancements, etc. Each technology that will be studied needs to be evaluated to determine technical feasibility, market demand, and potential impact on the installed base of Blu-ray players already in the marketplace, projected to be in excess of 50 million in the U.S. alone by the end of 2012.
Q: Is there a special process needed to ensure that curved surfaces still have a "roundness" to them, rather than having a "cardboard cutout in 3D space" look and feel?
Ian Harvey: Yes, this is a very good question. One of the things we focus on is the natural look of the content. In order to achieve this, we use a very sophisticated 3D model within the conversion tool. This helps provide that "roundness" and detail to the features. This can be done by manual methods by additional roto and paint, however our process has automation for this feature.
Q: Do you think it is possible to bring a conversion up to the quality of a film that's shot in 3D from the outset?
Ian Harvey: I think this will be a consumer decision, we feel that our process can provide an excellent experience for the consumer on titles that were not originally shot in 3D. We believe that both conversions and natively shot content will exist for some time, our focus is on high quality conversion of catalog titles for now.
Q: Any info on market for Blu-ray 3D sales for older titles that have been converted for theatrical release, like 'Lion King,' 'Titanic,' 'Toy Story 1,' and '2'?
Andy Parsons: I don't have data on hand at this moment about Blu-ray 3D titles, but we're hearing that the consumer response has been very positive for these existing titles due to their high popularity and existing audiences. One of the points that came out of our discussion today is that having a chance to experience a film that people love in a new way is a key objective of Blu-ray 3D.
Q: I heard you say the depth is still approached as window-into-world philosophy -- has there been any consumer tests for more dynamic 3D that pushes out of screen more?
Ian Harvey: I think this is very dependent on the approach and the content in question. We want people to enjoy the content and be immersed in the content, not wowed by the gimmick of 3D. Some titles may benefit from 3D popping out of the screen, however the titles we have considered do not fall into this category.
Q: Do you think 3D will ever become common place, or will it be a novelty piece of the format?
Andy Parsons: As with any format, the opportunity for market success is highly driven by content availability -- the more titles that are available, the better the chances of mass market adoption. This is one of the reasons we wanted to focus on 2D to 3D conversion today, as the enormous catalog of 2D titles is a logical way to build up 3D content more quickly instead of having to wait for new theatrical releases only. I think Ian has shown that "good 3D" is something that can be accomplished if it's done correctly, so this is a good sign for the growth of 3D titles and increasing the adoption rate.
Q: What are some of the specific challenges when you convert a film to 3D?
Ian Harvey: Special effects in the original content is usually a challenge. Depending on the sophistication of the effects, adding 3D to the effect can require different ways of handling the effect. Smoke, steam, rain are obvious examples of challenges.
Q: There was a lot of talk about 3D broadcast, but it doesn't seem to have taken off as anticipated, how does that affect adoption? Can BD 3D drive adoption without broadcast?
Andy Parsons: I think Blu-ray 3D provides the very best possible way to experience 3D in the home, so it's the best medium to drive adoption, especially when we consider the care and attention to detail that Ian discussed today (i.e., making "good 3D" is vital to achieving broad consumer acceptance).
Q: How is 3D doing in the marketplace, in terms of TV's, Blu-ray players and titles?
Andy Parsons: The sales of TVs and playback devices has been strong, partly because it's become virtually a standard feature. As I mentioned in a previous answer, I think the adoption rate of 3D will be mostly driven by content availability, as all of that hardware is not useful without something to watch on it. To that end, our session today was focused on conversion of existing titles that can help build up the library as rapidly as possible, which should help to increase adoption of 3D, both on Blu-ray and in general.
That's it for this Q&A. Did you learn some new things? Did something catch your eye that you'd like to discuss with your other 3D enthusiast friends? Then click on the link below and head on over to our forums to join in on the conversation.
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EA Eliminates Single Player Only Experiences
Thu Sep 06, 2012 at 03:30 PM ETTags: EA, Industry Trends, SimCity (all tags)
Every game coming out of EA from now on will have some kind of online multiplayer element.
"I have not green lit one game to be developed as a single-player experience," says EA Label president Frank Gibeau. It's a boast, but also a declaration of the direction that EA will be heading from now on. The company will only be creating games with multiplayer elements – no more single player only experiences.
That's not to say that there won't be games with large single player components, mind you. 'Mass Effect 3' is a prime example of what EA is aiming for. It had a rich campaign and could easily be enjoyed solo, but a multiplayer mode was still present.
For many upcoming games, this isn't much of a challenge. One of the more interesting titles is 'SimCity,' which doesn't exactly lend itself to a multiplayer experience.
Source: GameSpot
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EA Eliminates Single Player Only Experiences
Thu Sep 06, 2012 at 03:30 PM ETTags: EA, Industry Trends, SimCity (all tags)
Every game coming out of EA from now on will have some kind of online multiplayer element.
"I have not green lit one game to be developed as a single-player experience," says EA Label president Frank Gibeau. It's a boast, but also a declaration of the direction that EA will be heading from now on. The company will only be creating games with multiplayer elements – no more single player only experiences.
That's not to say that there won't be games with large single player components, mind you. 'Mass Effect 3' is a prime example of what EA is aiming for. It had a rich campaign and could easily be enjoyed solo, but a multiplayer mode was still present.
For many upcoming games, this isn't much of a challenge. One of the more interesting titles is 'SimCity,' which doesn't exactly lend itself to a multiplayer experience.
Source: GameSpot
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Steam Will Offer Non-Gaming Software Starting September 5th
Thu Aug 09, 2012 at 04:30 AM ETTags: Steam, Industry Trends (all tags)
But will we be seeing massive savings on tax software bundles in the Steam holiday sale?
Over the last decade, Steam has gone from something of an annoyance in the DRM department to a massive digital distribution platform for PC games. Now the service is expanding past gaming and into more traditional software.
Starting September 5th, Valve will be launching software titles in categories like Productivity, Design & Illustration, Education, Software Training and more. You'll be able to get your tax, spreadsheet and other software from the same place you get your videogames -a good excuse as any to have Steam installed at work.
"The 40 million gamers frequenting Steam are interested in more than playing games," says Valve's Mark Richardson. "They have told us they would like to have more of their software on Steam, so this expansion is in response to those customer requests."
Valve has not yet elaborated as to which titles will be available, but we're just under a month from finding out.
Source: Tom's Hardware
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Steam Will Offer Non-Gaming Software Starting September 5th
Thu Aug 09, 2012 at 04:30 AM ETTags: Steam, Industry Trends (all tags)
But will we be seeing massive savings on tax software bundles in the Steam holiday sale?
Over the last decade, Steam has gone from something of an annoyance in the DRM department to a massive digital distribution platform for PC games. Now the service is expanding past gaming and into more traditional software.
Starting September 5th, Valve will be launching software titles in categories like Productivity, Design & Illustration, Education, Software Training and more. You'll be able to get your tax, spreadsheet and other software from the same place you get your videogames -a good excuse as any to have Steam installed at work.
"The 40 million gamers frequenting Steam are interested in more than playing games," says Valve's Mark Richardson. "They have told us they would like to have more of their software on Steam, so this expansion is in response to those customer requests."
Valve has not yet elaborated as to which titles will be available, but we're just under a month from finding out.
Source: Tom's Hardware
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Nintendo Loses $132 Million – Wii Sales Half of 2011 Numbers
Wed Jul 25, 2012 at 03:30 PM ETTags: Nintendo, Industry Trends, Wii, Wii U (all tags)
Anticipation for the Wii U has sent sales of the Wii in a significantly downward direction.
Last year, Nintendo sold a whopping 1.56 million Wiis in the first quarter. This year, in the same fiscal quarter, the company sold just 710,000 – less than half of 2011’s numbers. That, combined with DS sales a third of 2011’s numbers have caused a rough year for Nintendo, which reported a loss of $132 million.
The only system that increased in sales is the 3DS, which went from 710,000 last year to 1.86 million – a change that’s certainly been helped on by an increase in available titles and a fairly significant price drop.
The coming of the Wii U is certainly responsible for some of this drop off, and we can expect to see Nintendo sales increase hugely when the console is finally released.
Source: Venture Beat
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Nintendo Loses $132 Million – Wii Sales Half of 2011 Numbers
Wed Jul 25, 2012 at 03:30 PM ETTags: Nintendo, Industry Trends, Wii, Wii U (all tags)
Anticipation for the Wii U has sent sales of the Wii in a significantly downward direction.
Last year, Nintendo sold a whopping 1.56 million Wiis in the first quarter. This year, in the same fiscal quarter, the company sold just 710,000 – less than half of 2011’s numbers. That, combined with DS sales a third of 2011’s numbers have caused a rough year for Nintendo, which reported a loss of $132 million.
The only system that increased in sales is the 3DS, which went from 710,000 last year to 1.86 million – a change that’s certainly been helped on by an increase in available titles and a fairly significant price drop.
The coming of the Wii U is certainly responsible for some of this drop off, and we can expect to see Nintendo sales increase hugely when the console is finally released.
Source: Venture Beat
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Sony Patents Commercials that will Pause Your Game
Wed May 30, 2012 at 10:30 AM ETTags: Sony, PLaystation, Industry Trends, Commercials (all tags)
You know, this could actually be okay if properly applied. Or it could be the worst thing ever. Hard to tell yet.
Alright, so let's all agree that if our game paused for a commercial break right in the middle of play, we'd not only be furious, but completely taken out of the immersion that the game created for us. Sony's new patent details just that – a system that would pause games to show you an advertisement. Not in between levels or at checkpoints either. The patent specifically states that this would suspend playing to either display an ad or give you an interactive ad.
Obviously, this could be used for dreadful and reprehensible purposes in your already expensive games, but there are some positive applications where it could be used as well. Consider what it might be like if Sony let you have the next God of War game for free provided you watch the ads, allowing you to upgrade whenever you liked. Could be a cool way to get more than a demo's worth of a game before pulling the trigger.
Hopefully this is never applied to a multiplayer experience. We'd certainly see a rise in broken controllers.
Source: GameIndustry.biz
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Sony Patents Commercials that will Pause Your Game
Wed May 30, 2012 at 10:30 AM ETTags: Sony, PLaystation, Industry Trends, Commercials (all tags)
You know, this could actually be okay if properly applied. Or it could be the worst thing ever. Hard to tell yet.
Alright, so let's all agree that if our game paused for a commercial break right in the middle of play, we'd not only be furious, but completely taken out of the immersion that the game created for us. Sony's new patent details just that – a system that would pause games to show you an advertisement. Not in between levels or at checkpoints either. The patent specifically states that this would suspend playing to either display an ad or give you an interactive ad.
Obviously, this could be used for dreadful and reprehensible purposes in your already expensive games, but there are some positive applications where it could be used as well. Consider what it might be like if Sony let you have the next God of War game for free provided you watch the ads, allowing you to upgrade whenever you liked. Could be a cool way to get more than a demo's worth of a game before pulling the trigger.
Hopefully this is never applied to a multiplayer experience. We'd certainly see a rise in broken controllers.
Source: GameIndustry.biz
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Take a Look at Valve's Employee Handbook – Leaked Online
Tue Apr 24, 2012 at 01:30 PM ETTags: Valve, Industry Trends (all tags)
The PDF document has been confirmed by Valve as legitimate.
There's no question that Valve is far from the norm when it comes to game companies, and it's not just because they launch consistently good games. The structure is different than what you'd expect from any other company, and the employee handbook reveals just how different it is.
The document, which leaked online a few days ago, shows that Valve puts employees in charge of what they're doing. They pick their own projects, move their desks to wherever is most helpful for them, and they can work on whatever they want to within the project. There's very little that resembles a traditional work structure.
Valve stresses that employees shouldn't be pulling 60 hour weeks unless they really feel the need, or they simply want to get some extra things done. Overtime, as the handbook puts it, "indicates a fundamental failure in planning or communication." That's a huge shift from the norm, where game companies often push their employees to cram in as much time as possible as games approach launch day.
Valve, of course, realizes that this isn't the optimal organization structure for all things and includes some weaknesses in the manual including "making predictions longer than a few months out." Dang Valve, way to beat us to the punch.
Check out the handbook for yourself. It's a PDF, by the way, so you'll have to download it.
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MORE GAMES NEWS TAGGED "INDUSTRY TRENDS":
- Take a Look at Valve's Employee Handbook – Leaked Online Apr 24, 2012
- Blizzard is Cutting 600 Staff Members Mar 01, 2012
- Blizzard is Cutting 600 Staff Members Mar 01, 2012
- Facebook Being Investigated Over Forced Use of Credits to Pay for Games Feb 29, 2012
- Facebook Being Investigated Over Forced Use of Credits to Pay for Games Feb 29, 2012
- European Retailer GAME Won't be Selling 'Mass Effect 3' or Future EA Titles Feb 29, 2012
- 'MLB 2K12' and 'NBA 2K12' $69.99 Combo Pack Coming to Xbox 360 Feb 09, 2012
- 'MLB 2K12' and 'NBA 2K12' $69.99 Combo Pack Coming to Xbox 360 Feb 09, 2012
- Zynga's Newest Games Flop - Analysts Grow Concerned Jan 19, 2012
- Retail Gaming Sales Drop 21% in December Jan 13, 2012
- Retail Gaming Sales Drop 21% in December Jan 13, 2012
- Rumor: Sony May Be Done With Videogame Consoles Jan 12, 2012
- Rumor: Sony May Be Done With Videogame Consoles Jan 12, 2012
- Survey Finds that Backwards Compatibility is Most Important for New Hardware Jan 11, 2012
- Sensics Will Launch 3D "SmartGoogles" for Movies and Games Jan 09, 2012
- Major League Gaming Moves Over 100 Domains from GoDaddy to Oppose SOPA Jan 09, 2012
- Major League Gaming Moves Over 100 Domains from GoDaddy to Oppose SOPA Jan 09, 2012
- Steam Hits 5 Million Simultaneous Users on January 2nd Jan 05, 2012
- Steam Hits 5 Million Simultaneous Users on January 2nd Jan 05, 2012
- Indie Games 'Super Meat Boy' and 'Bastion' Hit Huge Sales Milestones Jan 04, 2012
- Indie Games 'Super Meat Boy' and 'Bastion' Hit Huge Sales Milestones Jan 04, 2012
- Apple, Nintendo, Microsoft, Sony and EA Pull SOPA Support Jan 03, 2012
- Apple, Nintendo, Microsoft, Sony and EA Pull SOPA Support Jan 03, 2012
- Digital Distribution Helps Make up for Declining Retail Sales Jan 03, 2012
- Digital Distribution Helps Make up for Declining Retail Sales Jan 03, 2012
- PlayStation Vita Sales Slow to a Crawl Dec 30, 2011
- 2012 is the Last CES for Microsoft Dec 28, 2011
- PlayStation Vita Launches in Japan Dec 19, 2011
- Internet Based VOD numbers are Dire, but Streaming on Game Systems on the Rise Dec 15, 2011
- Microsoft is Looking for a Head of Original Programming for Xbox Live Dec 15, 2011
- Microsoft Replaces Don Conyer as Project Lead for Xbox 720 Dec 15, 2011
- Microsoft Replaces Don Conyer as Project Lead for Xbox 720 Dec 15, 2011
- NYU Adds a Masters in game Design for Fall 2012 Dec 14, 2011
- NYU Adds a Masters in game Design for Fall 2012 Dec 14, 2011
- NYU Adds a Masters in game Design for Fall 2012 Dec 14, 2011
- NYU Adds a Masters in game Design for Fall 2012 Dec 14, 2011
- 'Final Fantasy' Producer Aims for Quicker Development Cycles Nov 22, 2011
- 'Final Fantasy' Producer Aims for Quicker Development Cycles Nov 22, 2011
- Sony, Samsung, and Panasonic Team Up to Work on 3D Glasses Standardization Nov 15, 2011
